Legendary Quest

Legendary Quest is a traditional tabletop RPG inspired by the mythology and folklore of the European and Mediterranean regions. It was the first RPG I designed, and is the precursor to Mythmagica. Legendary Quest uses a thirty-sided die as its core mechanic, and an assortment of polyhedral dice for determining damage.

Legendary Quest consists of a total of seven books, all of which are available for download (The Grimoire of Game Rules, The Tome of Terrors, The Lexicon of Lore, The Manual of Mythology™, Celtic Creatures and Nordic Nightmares™, The Monsters of the Mediterranean™, and The Handbook of Hazards and House Rules).  These books are everything you need to play.  (Well, ok, you'll need dice too.)

Character Sheets:  Materials to help you develop your character and keep track of his or her abilities and equipment during play.
The Grimoire of Game Rules contains the basic rules of Legendary Quest and all the information you need to generate your own character and start playing.  Most of its content deals with in-depth descriptions of all the various options you have in your character's development, from choosing a race to picking a career path.  The Grimoire lists over 160 different classes, ranging from Acolytes, Alchemists, and Barbarians to Woodsmen, Wizards, and Zealots.  It holds over 155 talents, skills, and lores as well, from Acrobatics, Animal Training, and Anatomy to Wine-Tasting, Weapons Resourcefulness, and Wood Lore.  The Grimoire is an absolute must-have to play the game. (194 pgs.)
The Tome of Terrors is an encyclopedia of monsters taken exclusively from mythology and folklore.  It also contains detailed descriptions of all the various sub-races of the standard LQ races.  For example, did you know that, according to folklore, there are a number of elven families, each having its own unique personality?  You'll find the light-hearted natures of the Tuatha De Dannan and Liosalfar elves quite distinct from those of the dark and brooding Svartalfar or the murderous Sluagh Sidh.  Dreaming up gripping adventures for your players proves far easier when you have a solid foundation to build upon, and the Tome is as solid as it gets.  The Tome of Terrors is needed only by the game referee and, in fact, should be avoided by all other players to ensure the greatest enjoyment of the game.  (175 pgs.)
The Lexicon of Lore is Legendary Quest's complete compendium of mage spells.  If black sorcery is your bag, you'll enjoy spells such as Crimson Death, Caustic Mist, and Bloodlust.  If witchcraft is more to your liking, perhaps the incantations of Faery Pinch, Inspirit Tree, and Dryad's Saddle would be of more interest.  Those whose goal is simply to blast their enemies to teensy bits might prefer wizardry, which provides such handy invocations as Dragon's Breath: Flame and Lightning Bolt.  The Lexicon of Lore contains complete descriptions of over 300 mage spells to fill out the repertoires of LQ's more than two dozen mage classes. All students of the arcane arts will find this book to be indispensable. (248 pgs.)
The Manual of Mythology gives priests all they need to flesh out their personas.  It contains detailed descriptions of over 100 gods taken from the Nordic, Celtic, Slavonic, Greek, Babylonian/ Sumerian, and Egyptian mythologies.  The Manual also holds descriptions of over 200 priest spells.  So, if playing a Nordic Berserk strikes your fancy, perhaps you'll take a liking to the Battle spell Thor's Thundering Hammer.  Or, if healing is more your style, maybe a Grecian priest wielding his own Caduceus would fit the bill.  If you have a slightly darker bent, a Celtic sectarian with Balor's Wicked Eye in his hip pocket might entertain you.  In short, anyone playing an LQ priest character needs this book. (194 pgs.)
Celtic Creatures and Nordic Nightmares contains a litany of monsters taken mainly from Celtic and Nordic lands, along with a smattering from Slavonic areas.  In these pages can be found creatures lifted directly from Scandinavian myth, including Fire and Frost giants as well a number of trollish races, both infamous and obscure.   British faery tales also provide you with ample source material.  Descriptions of ice hags, spriggans, swan maidens, and wyverns can all be found in this lore-filled volume.  Celtic Creatures and Nordic Nightmares is a valuable addition to any LQ game referee's library, but should not be read by other players.  (163 pgs.)
Monsters of the Mediterranean is a catalogue of fabulous beasts taken from the lands around the Mediterranean Sea.  The book contains many entries involving the horrors found in Greek legends, including gorgons (of whom the most famous was Medusa), chimeras, hydras, and cyclopes.  Arabian tales provide the tome with interesting material as well.  You might be familiar with djinni, effreeti,  and perhaps even naga, but did you know that ghouls are Arabic in origin?  Less well known, though no less terrifying, are the beasts of Egyptian lore.  Included in the pages of this book are descriptions of the wadjyt, ta-bitjet, ammut, and sphinxes of all varieties.  And, you'll discover that mummies are not all alike.  Monsters of the Mediterranean is a treasured gaming aid to any referee, but should be avoided by other players.  (150 pgs.)
The Handbook of Hazards and House Rules is, quite frankly, a mish-mash of all those rules that just didn't seem to fit anywhere else.  That doesn't lower the value of its content, however.  Its pages include a wide variety of traps and other natural hazards.  Also included are a number of optional "house rules" dreamt up by the LQ play testers and used in various worlds over the years.  Some may be to your liking while others may seem too cumbersome.  After all our extensive play testing, all we know for sure is that no two referees want exactly the same set of rules.  That's why this book really exists.  The Handbook of Hazards and House Rules is not mandatory to play the game, but isappropriate for all players (149 pgs.)

Mythmagica, Legendary Quest, MacGuffin, and The Quidnunc and the Hounds are trademarks of Loreweaver Games, a business based in Albuquerque, New Mexico.